The land that is now the Brightstar Reserve started as a Native American magical outpost. Nestled in a valley of the Beartooth Mountains along the shores of Hercinia Lake, it has drawn both people and animals for as long as there has been a written record and probably well before that. Acting as a sort of migratory way-station, creatures of all types could be found, from the magical to the mundane. As white settlers began to migrate west, many of the indigenous members of the tribe opted to relocate, save for the family that would eventually become known as the Brightstars.
In the 1880s, the Brightstars secured funding from the American Wizarding Confederation and through the magical Congress, from the no-maj Federal government. For the fifty years or so, the Reserve operated with fairly little oversight. More families, such as the Proudfoots and Constantines. However, by the 1930s, ever increasing governmental regulation had the family pooling their money and purchasing the land outright, operating the Reserve independently as a non-profit. Today, there aren't many actual Brightstars working for the Reserve, having moved on to other things over the years, but the Reserve is staffed with a diverse group of dedicated professionals. Across the lake is the small village of Snowcap, which interfaces with outsiders and helps keep the Reserve safe.
Administration concerns itself with maintaining the operating of the entire organization. This includes human resources, finance, public relations, visitor services, and the research library. Individuals employed in this department may have job titles such as gift shop attendant, tour guide, outreach coordinator, development assistant, or librarian.
Creatures is the heart of The Brightstar Reserve. By far the largest department, employees assist in the caretaking of the animals, breeding programs. The department is divided into offices based on classifications, with a further division if said creature crosses environmental thresholds. Current classes include: Fire, Fighting, Water, Flying, Grass, Poison, Electric, Ground, Psychic, Rock, Ice, Bug, Dragon, and Fairy.
Facilities concerns itself with the keeping the land and vegetation healthy, the upkeep of building and enclosures, and the overall security of the Reserve. Individuals employed in this department may have job titles such as security officer, janitorial/maintenance staff, or herbologist, to name just a few.
Medical is divided into two distinct offices: human and creature. There is a small clinic located on the Reserve for humans that take care of any creature-related injuries and other incidentals for both the Reserve and nearby Snowcap. Zooilogical Healers may focus on a specific classification or specialty, but are also expected teach seminars to all employees of the Preserve. Both human and creature has an apothecary to support them, staffed with potioneers.